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PlayerUnknown's Battlegrounds is the game that changed the world. Bluehole Corporation and Brendan Green, the creator of Battle Royale, revolutionized the gaming industry a year ago. Several years ago the world was full with MOBA, while now the whole gaming became infected with the new genre — Battle Royale in a short moment became the most popular game genre. The peak of the popularity of PlayerUnknown's Battlegrounds has already passed, but Brendan Green has an advantage. The creators of PUBG decided to make a new esports discipline — and succeeded.
The vast majority of esports fans learned about competitive gaming just recently, so only a few of them remember the esports events of the past decade. WESG 2017 brings back many memories. Ten years ago esports was more like the Olympics — there were a lot of teams and tournaments based on nationality. In the same time one championship could host a lot of tournaments based on different disciplines at once.
Streaming is slowly turning into new TV. Every month more and more people join the online community of viewers, the best proof of this is the growth of Twitch. Esports Charts collected detailed statistics of popular broadcasts and games in February. Check out our blog for more information.
One year ago no one could imagine that mobile games can become a major competitive discipline like traditional PC esports. Nevertheless, we have the opportunity to observe an incredible situation — mobile games grew so fast for the last several months that now they can compete with industry’s big players. If you want to be updated with the latest information about mobile esports market you should read our blog.
The Internet significantly accelerated the pace of our live, and Twitch, as the world's largest online broadcast platform, is a living proof of this simple truth. Online broadcasts are unstable, like a pebble in a mountain stream. Let’s see what surprises the first month of 2018 hid from us.
Esports develops rapidly, gaining new viewers, players, teams, organizations are tournaments every month. All of this couldn’t exist without sponsors, who invested millions into the industry to help esports become bigger and better. That is why the news that ESL signed a contract with Facebook didn’t surprise us. In the same time we were frightened by potential problems since online broadcast toolkit of the world’s largest social network is much lesser compare to Twitch.
Counter Strike: Global Offensive is considered to be one of the most popular esports discipline in the world. The biggest advantage in its simplicity — any person, even who is far from gaming, can understand what is this game about and what should players do to win. That is why CS:GO is the first and the only one competitive video game in the world, which has direct contact and cooperation with the US television. ELEAGUE is a best proof of this fact since it works with TBS, a major American television channel.
Dota 2 developers, Valve, announced a new tournament system for the next season during The International 2017. They introduced us to Dota 2 Circuit. If teams want to get a direct invitation to the next The International you have to collect qualifying points all year round. Valve have also announced 22 tournaments with this system in the next season — 11 Majors and 11 Minors. Four months passed since the Dota 2 Circuit started working, we observed 2 Majors and 6 Minors. Let’s look at the statistical results of the new tournament system.
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