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Year summary of Rainbow Six Siege

Posted Dec 20, 2018

The year 2018 is nearing its end, which means it's time to make a summary of events from the world of esports. However, this industry of ours is so large that it is simply impossible to cover all of its aspects at once. Therefore, in today's article we will start from esports summary of Tom Clancy’s Rainbow Six Siege for this year.


If you didn’t know, Ubisoft's creation puts out a perfect display on the worldwide scale: on average, regional leagues gather more than 10 thousand viewers on official broadcasts. At the same time, international competitions like Six Major Paris demonstrate the entire arsenal of the R6, reaching up to 200 thousand viewers at once.

In addition, you should not miss out on the fact that Rainbow Six Siege is one of the few disciplines that does not enjoy success with the Chinese audience. For the most part, this is due to the lack of project support in this market. As a result, this shooter collects exclusively Western audience with a small percentage of fans from Southeast Asia.

We must note that in this game, good performance is displayed by Asian countries known to rarely enjoy success in the FPS genre: Korea and Japan. The teams of these countries perform well at international competitions. In other games of this genre, Asian players tend to rarely come to the fore and are rarely victorious over the representatives of other regions.


If we move our attention away from the eastern hemisphere, it becomes possible to compare three regions of the Pro League: Europe, Latin America and North America.

Thanks to the statistics collected, one can understand an approximate picture of esports scene in each respective region of the West. The most interest in R6 competitions is shown in Europe, followed by Latin America, with North America closing the top three. By the way, the last two show approximately same figures while being outmatched by the leading spot.


The trend is surprising, because it persists despite the absence of such eminent organizations as Fnatic, Liquid or Faze – which decided to assemble teams in other corners of the globe. Instead, less famous organizations are engaged in esports in Europe, which provides them with additional and, most importantly, healthy competition.


In Latin America, esports has greatly increased in power over the past couple of years: in CS:GO, Brazilian players get a large number of spots on the minors, while in the LoL this region has received its very own full-fledged league. Rainbow Six was no exception and the last pair of conclusive matches from the finals of 7th and 8th seasons of the Pro League took place with the participation of Brazil representatives. This is also due to the fact that in Siege, some eminent organizations have shifted their growth vectors towards the Latin American direction.


Becoming familiar with all this information, it becomes possible to can draw a line on the evolution of esports popularity in case of Tom Clancy’s Rainbow Six Siege for 2018. The European Union is an undisputed leader when in comes to the championship content consumption. At the same time, the position of North America in the world scene is somewhat curious, for it fails to fully realize its potential despite being the most financially-backed region.

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